Multiple STs?
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Trogers2
Doe
nanaloma
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Multiple STs?
OK, I put a "?" after the subject si its a question, right?
Really, no good place for this. This is just a thought - a thought from someone who has not gotten into a single game yet and has little RP experience - it occurs to me that a chronicle that routinely had rotating STs would be so unpredictable, with so many twists, that the story line would attract a larger following. From what I can see, STs "own" the chronicle and it takes on their persona somewhat. Probably not a good idea (mine, that is). Anyway, you can laugh now - my skin is thicker then that of a rhino.
Really, no good place for this. This is just a thought - a thought from someone who has not gotten into a single game yet and has little RP experience - it occurs to me that a chronicle that routinely had rotating STs would be so unpredictable, with so many twists, that the story line would attract a larger following. From what I can see, STs "own" the chronicle and it takes on their persona somewhat. Probably not a good idea (mine, that is). Anyway, you can laugh now - my skin is thicker then that of a rhino.
Last edited by nanaloma on Sun Sep 06, 2009 6:11 am; edited 1 time in total (Reason for editing : clarity)
nanaloma- Ancillae
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Re: Multiple STs?
Well, RP games have ran like this for aslong as i have played them, 1 storyteller, tells his own storys how he sees fit without another ST coming along and screwing it up.
besides this wont work in KK IMHO, some STs use their own lore, some dont use a lore, some use the Requiem system and others the Masquerade system, smashing them all together will make a confusing and rather poor chron imho.
besides this wont work in KK IMHO, some STs use their own lore, some dont use a lore, some use the Requiem system and others the Masquerade system, smashing them all together will make a confusing and rather poor chron imho.
Doe- 3rd Generation
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Re: Multiple STs?
Doe wrote:sees fit without another ST coming along and screwing it up.
Sometimes when you get an experised ST join another game they will add in their own content be that character info via emotes or their own scene, an example is V in shadows game when Manah sent Hector into exile, V whispered to me an "ST only emote" telling me that I somehow notice he is upset.
I've also done this in Mopys games with Lucy, I had a fight with Luken and Hix but proformed the outcomes on my own with no rolling.
No I do not it messes up the game at all, and in some cases it can actually even be helpful.
Trogers2- StoryTeller (KK)
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Re: Multiple STs?
meh, i still think its an aweful idea. Let me know if you ever implement it in a future chron though
Doe- 3rd Generation
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Re: Multiple STs?
Doe wrote:meh, i still think its an aweful idea. Let me know if you ever implement it in a future chron though
I agree, this idea I don't think it would work at all mainly becuase every ST has their own way od doing things, hosting a chronicle hosted by more than one ST can be problematic as a) every ST has different styles and ways of hosting B) can cause arguments and may be hard to agree on what is hosted. Shadow suggested a simlar thing. I suppose it could work depending on the game.
Trogers2- StoryTeller (KK)
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Re: Multiple STs?
well, me and izzy tried it with the tremere chronicle, it worked ok
Hydrogen- Methuselah
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Re: Multiple STs?
Hydrogen wrote:well, me and izzy tried it with the tremere chronicle, it worked ok
did it? I don't think you made it pased 1 game if I recall it fell apart. Yeah sometimes if you the STs share the same intrests and ideas it can work, however putting some STs togther can conflict ideas and thus destory the game. I suppose it all depends on how you set things out.
Trogers2- StoryTeller (KK)
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Re: Multiple STs?
Sometimes ideas by the inexperienced are good because they break through the mold; sometimes they are, well, not
I guess what I was thinking is that the several STs agree on the basics (OW/NW/No W, etc) and basic concept. Since different people think in different ways, each would make decisions that the other may not have and would have to live with it/run with it.
Anyway - I got to get my Hitachi problem solved so I can get into a game and at least have SOME experience
Hopefully when I do, the bandwidth usage won't be so high as to get my connection slowed down (my only option where I live is satellite - much faster then dial up (10x) but not high speed and use is limited by a "fair use" policy). Only way to know is to try.
I guess what I was thinking is that the several STs agree on the basics (OW/NW/No W, etc) and basic concept. Since different people think in different ways, each would make decisions that the other may not have and would have to live with it/run with it.
Anyway - I got to get my Hitachi problem solved so I can get into a game and at least have SOME experience
Hopefully when I do, the bandwidth usage won't be so high as to get my connection slowed down (my only option where I live is satellite - much faster then dial up (10x) but not high speed and use is limited by a "fair use" policy). Only way to know is to try.
nanaloma- Ancillae
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Re: Multiple STs?
Basically, if you ever actually manage to play a game, you will notice instantley that multiple STing probably wont work!
Doe- 3rd Generation
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Re: Multiple STs?
I would agree with Doe on this one. Although STs do sometimes add in their own content when joining other games (which is perfectly fine btw as I've seen this many times before, sometimes with flawless results) Hosting a chronicle shared over 3 STs will cause conflict and the chronicle will just end up falling apart, every ST has their own way of hosting i.e. V likes to host what comes into his head, Mopy likes to plan the content before hand, Matt (ICT) likes to talk things out with the players then base ideas on that etc...
Trogers2- StoryTeller (KK)
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Send the thread back to torpor!
V and I did this quite a few times and it was fun with no problems. Him hosting my game, and me hosting his game. Even though we used entirely different systems at the time (I used owod dice w char sheets, he used... nothing).
This is what I suggested. Not trying to host the same chron with a half dozen different styles and lore, but agree on one beforehand.
And I ALSO said that it probably wouldn't work anyway
I guess what I was thinking is that the several STs agree on the basics (OW/NW/No W, etc) and basic concept.
This is what I suggested. Not trying to host the same chron with a half dozen different styles and lore, but agree on one beforehand.
And I ALSO said that it probably wouldn't work anyway
ShadowLance- StoryTeller (PnP)
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Re: Multiple STs?
ShadowLance wrote:V and I did this quite a few times and it was fun with no problems. Him hosting my game, and me hosting his game. Even though we used entirely different systems at the time (I used owod dice w char sheets, he used... nothing).I guess what I was thinking is that the several STs agree on the basics (OW/NW/No W, etc) and basic concept.
This is what I suggested. Not trying to host the same chron with a half dozen different styles and lore, but agree on one beforehand.
And I ALSO said that it probably wouldn't work anyway
Seems to be the consensus - further thought plus what was said and I think so too. At some point, one ST would be bound to dominate and it would then be (more or less) owned. As I said, just a thought. Got an e-mail from F-Secure - hoping it is a fix to their firewall that I cannot access!
nanaloma- Ancillae
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Re: Multiple STs?
If I, as an ST put hours of RL time into a chronicle, created all the NPCs with their own backgrounds and personalities ect, the local political situation, conflicts in the town, sects ect, then yeah, i would pretty much expect to 'own' it
As mopy says regarding Abn, ''his word is law'' which is perfectly fair, as it is his Chron.
As mopy says regarding Abn, ''his word is law'' which is perfectly fair, as it is his Chron.
Doe- 3rd Generation
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Re: Multiple STs?
Doe wrote:, ''his word is law'' which is perfectly fair
A chronicle is nothing without the players, therefor players are actually apart of the "owning" as the chronicle must be something the players will enjoy playing otherwise the players leave, plain and simple.
Although the ST has the control over what goes on, that does not mean the Players are limited on what they can do i.e. Include bio material in game, add in NPCs into the game or add in your own weapons into the game.
Been an ST is a two-way-process, and the ST must make the game suitable for the Players, if the game is only based on what he/she wants, the game may simply hust go downhill. Therefor, I don't think you 100% "own" the chronicle as the players are the ones who will take control of the story, who dies/lives, where the players go etc...
Trogers2- StoryTeller (KK)
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Re: Multiple STs?
Basickly all you need for a simple Multi STs hosting is just some understanding.
If both STs agree on the idea and dont mind sharing the storyteller position the
chronicle will become fairly rich with gameplay...
Depends on the main decision of the "couple" (i shall use couple for STs)
One coud host in his preferable way, the way he likes and add his own twist
The other can do the same, it doesn't need to be spectaculer as long as it works.
Example: The First person coud host one part of the story with his own twists.
The other might host another path of the story but viewed by another angle either
both leading to same events or to diffrent ones depending on the person at hand.
If one is either sick or away for some reason, but still has or has not contact with his
partner, then the secound one coud host for him untill he returns host either both styles
or just his own, it again falls on the decision of the both which requires mutual
understand and both are on the same opinion and so on and so on.
I gues this is the simplest way to say it, if not harder depending on you're point of view.
If both STs agree on the idea and dont mind sharing the storyteller position the
chronicle will become fairly rich with gameplay...
Depends on the main decision of the "couple" (i shall use couple for STs)
One coud host in his preferable way, the way he likes and add his own twist
The other can do the same, it doesn't need to be spectaculer as long as it works.
Example: The First person coud host one part of the story with his own twists.
The other might host another path of the story but viewed by another angle either
both leading to same events or to diffrent ones depending on the person at hand.
If one is either sick or away for some reason, but still has or has not contact with his
partner, then the secound one coud host for him untill he returns host either both styles
or just his own, it again falls on the decision of the both which requires mutual
understand and both are on the same opinion and so on and so on.
I gues this is the simplest way to say it, if not harder depending on you're point of view.
Victor Erion- Antidelluvian
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Re: Multiple STs?
Takes alot of trust to do the 2 storytellers thing and both storytellers must be confidant that the other one can actuallly pull it off.
It only make sense to have 2 storytellers in the same session to handle larger groups, otherwise I see that doing more harm than good,
It only make sense to have 2 storytellers in the same session to handle larger groups, otherwise I see that doing more harm than good,
ORi- Ancillae
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