Seakyro by Night
+5
doanlockheart
Doe
Trogers2
isador
ShadowLance
9 posters
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Re: Seakyro by Night
Your character is fine Aero, and yeah there can be college in Seakyro
ShadowLance- StoryTeller (PnP)
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Re: Seakyro by Night
I am excited to try playing a human in a human world.
Aero- Lucifer
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Re: Seakyro by Night
Awesome!
And by the way everyone, if you're having trouble thinking of character ideas, or have questions, this is the place to ask.
And by the way everyone, if you're having trouble thinking of character ideas, or have questions, this is the place to ask.
ShadowLance- StoryTeller (PnP)
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Re: Seakyro by Night
I have a problem just getting my foot into the door... I'm lost.
Vampirella.Lover- Neonate
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Re: Seakyro by Night
Vampirella.Lover wrote:I have a problem just getting my foot into the door... I'm lost.
Try talking to shadow on MSN about it VL.
Trogers2- StoryTeller (KK)
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Re: Seakyro by Night
Well Trogers is Right, try it then make up your mind
So ive made a Character and send up a Human CS to you,
hope you can somehow intigrate me into play.
do we get a copy of the CS too or you just do all that by yourself?
just wondering
So ive made a Character and send up a Human CS to you,
hope you can somehow intigrate me into play.
do we get a copy of the CS too or you just do all that by yourself?
just wondering
Gast- Guest
Re: Seakyro by Night
I think placing the stats into a word doc is a good idea. It's what I did.
Trogers2- StoryTeller (KK)
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Re: Seakyro by Night
If you sent it and don't have a copy for yourself I can e-mail a copy to you
Oh and VL ask me anytime, and can ask here too, whatever you're wondering
Oh and VL ask me anytime, and can ask here too, whatever you're wondering
ShadowLance- StoryTeller (PnP)
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note
Just thought of something I should have offered from the start
If you hate making csheets and it takes you hours or whatever, just send me a detailed bio/history/personality and I'll make your csheet for you based on that.
If you hate making csheets and it takes you hours or whatever, just send me a detailed bio/history/personality and I'll make your csheet for you based on that.
ShadowLance- StoryTeller (PnP)
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Re: Seakyro by Night
CSheets do take me hours to compile.
But I would never really learn how to fill them unless I screw up a few chars.
But I would appreciate some proofreading, or course.
But I would never really learn how to fill them unless I screw up a few chars.
But I would appreciate some proofreading, or course.
Aero- Lucifer
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Re: Seakyro by Night
Sure Aero, just ask me over MSN or e-mail or these forums
I made XTC's sheet for him, took about 8 minutes, so it's no trouble for me to do people's for them.
(I'm fast cause I've made a shitload of them)
I made XTC's sheet for him, took about 8 minutes, so it's no trouble for me to do people's for them.
(I'm fast cause I've made a shitload of them)
ShadowLance- StoryTeller (PnP)
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Re: Seakyro by Night
Thanks, Shadow,
At least Seakyro's csheet was easy. I am excited to start it next Saturday.
At least Seakyro's csheet was easy. I am excited to start it next Saturday.
Aero- Lucifer
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Re: Seakyro by Night
Aero wrote:Thanks, Shadow,
At least Seakyro's csheet was easy. I am excited to start it next Saturday.
aye, lets hope. Everyone needs to get in their sheets before then.
Trogers2- StoryTeller (KK)
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Re: Seakyro by Night
Awesome, will be fun
family plans to meet up and talk to me about school/finance stuff sometime saturday/sunday, so maybe I'll try to make that meeting sunday so we can play all sat
family plans to meet up and talk to me about school/finance stuff sometime saturday/sunday, so maybe I'll try to make that meeting sunday so we can play all sat
ShadowLance- StoryTeller (PnP)
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Re: Seakyro by Night
I should also mention MD Gunpack is required as well, sorry about that
http://paine.planetvampire.gamespy.com/vtmr/files/338/
http://paine.planetvampire.gamespy.com/vtmr/files/338/
ShadowLance- StoryTeller (PnP)
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Re: Seakyro by Night
ShadowLance wrote:Awesome, will be fun
family plans to meet up and talk to me about school/finance stuff sometime saturday/sunday, so maybe I'll try to make that meeting sunday so we can play all sat
Everyone is expecting the game on Saturday. Problem is you said "no more then 4 people in game" I can see some major issues here and a lot of disapointed people.
Trogers2- StoryTeller (KK)
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Re: Seakyro by Night
I dont mind
ShadowLance- StoryTeller (PnP)
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Re: Seakyro by Night
Ive just sent my form off im not entirely confident ill be awake often when you host shadow, but i should catch a game at some point !!
Doe- 3rd Generation
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Re: Seakyro by Night
Char looks good, thanks doe
ShadowLance- StoryTeller (PnP)
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Re: Seakyro by Night
the game friday may be a bit off-time wise. not as early as i usually am
ShadowLance- StoryTeller (PnP)
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NPCS
So it occurred to me that I've never really described any of the npcs
Truffeni Fa: Black hair either tied up or cut short. Slender almost starved body, small breasts, striking eyes, brilliant smile. Skin is pale and in some places tattooed, in others scarred. Street urchin that still looks malnourished.
Heroin Bob: Mohawk, scrawny but looks tough as nails. Grins through broken teeth and hardship, laughs through whiskey and smoke. The first to offer a hand to anyone who fell, regardless of creed, alliance, or history.
Steve-o: Cynical and violent, has long bleached hair and wears as much leather as possible, looking like he's wearing layers of furs from a wastelander's perspective. Roughly shaven face and a dangerous expression. Is kept on the humane/optimistic side of life by Heroin Bob.
Jason Goudy: Looks homeless, but his eyes bleed genius and struggle, they pierce into people and judge them. Seems very well spoken and educated. Underneath tangled hair and filthy clothes lies a charismatic, brilliant man.
Greg: A giant. towering several heads taller than anyone in Seakyro and twice the girth. Greg doesn't say much, but he's not stupid. Seems fervently loyal to Jason Goudy and never leaves his side. Long tangled hair and the clumsily cut remains of a beard.
Reggie: Bald and violent. Looks like any slob that wandered out of a bar or strip club, but his arms are hard and sinewy. His skin like tanned leather. Could be a wastelander, raider, or slaver.
Raymond: Though confined to a wheelchair, Raymond gets around the city through his access to GSC security. They don't entirely trust him, but he's the best. Has an easy smile and politeness that makes quick friends.
"old man": Looks like someone dug up the filthy corpse of Karl Marx and gave him fangs. Bold, stands tall and fearless, infinite confidence and pride. An intelligent and calculating predator.
Pics are rough representations of what they look like. It's not exact. And some are from movies, which has nothing to do with the NPCs, I was just having trouble finding the look I wanted so I tried to remember movies that had a similar looking character.
Truffeni Fa: Black hair either tied up or cut short. Slender almost starved body, small breasts, striking eyes, brilliant smile. Skin is pale and in some places tattooed, in others scarred. Street urchin that still looks malnourished.
Heroin Bob: Mohawk, scrawny but looks tough as nails. Grins through broken teeth and hardship, laughs through whiskey and smoke. The first to offer a hand to anyone who fell, regardless of creed, alliance, or history.
Steve-o: Cynical and violent, has long bleached hair and wears as much leather as possible, looking like he's wearing layers of furs from a wastelander's perspective. Roughly shaven face and a dangerous expression. Is kept on the humane/optimistic side of life by Heroin Bob.
Jason Goudy: Looks homeless, but his eyes bleed genius and struggle, they pierce into people and judge them. Seems very well spoken and educated. Underneath tangled hair and filthy clothes lies a charismatic, brilliant man.
Greg: A giant. towering several heads taller than anyone in Seakyro and twice the girth. Greg doesn't say much, but he's not stupid. Seems fervently loyal to Jason Goudy and never leaves his side. Long tangled hair and the clumsily cut remains of a beard.
Reggie: Bald and violent. Looks like any slob that wandered out of a bar or strip club, but his arms are hard and sinewy. His skin like tanned leather. Could be a wastelander, raider, or slaver.
Raymond: Though confined to a wheelchair, Raymond gets around the city through his access to GSC security. They don't entirely trust him, but he's the best. Has an easy smile and politeness that makes quick friends.
"old man": Looks like someone dug up the filthy corpse of Karl Marx and gave him fangs. Bold, stands tall and fearless, infinite confidence and pride. An intelligent and calculating predator.
Pics are rough representations of what they look like. It's not exact. And some are from movies, which has nothing to do with the NPCs, I was just having trouble finding the look I wanted so I tried to remember movies that had a similar looking character.
Last edited by ShadowLance on Fri May 08, 2009 10:06 am; edited 12 times in total (Reason for editing : Gradually adding pictures)
ShadowLance- StoryTeller (PnP)
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The Road
This is a summary of "The Road", a great depressing dark horrible wonderful book that Seakyro is heavily influenced by:
The Road follows a man and a boy, father and son, journeying together for many months across a desolate, post-apocalyptic landscape, some years – the period of time almost the same as the age of the boy – after a great, unexplained cataclysm. Civilization has been destroyed, and most species have become extinct. The sun is obscured by deep, dark clouds, and the climate has been altered radically. Plants do not grow. Humanity consists largely of bands of cannibals, their food-source captives, and refugee-travelers who scavenge for food. Remnants of corpses are seldom seen.
Ash covers everything; it is in the atmosphere, it obscures the sun and moon, and the two travelers breathe through improvised masks. Plants and animals are apparently all dead (dead wood for fires is plentiful), and the rivers and oceans are seemingly empty of life. Very rarely do the man and boy encounter any sign of non-human life.
The boy's mother, pregnant with him at the time of the cataclysm, was overwhelmed by the desperate and apparently hopeless situation and has committed suicide some time before the story begins. Her explanation, offered by her as a pragmatic view, was that they would all be raped, killed and then eaten, and that there was no hope left for a different fate. She welcomes death with open arms. The father however, although bitter, is determined to ensure the survival of their child, a source of hope. The man is literate, well-traveled, and knowledgeable about machinery, as well as woodcraft, and human anatomy. It is hinted that he might have once been "a doctor or something". He is alert, attentive and aware, and applies all he knows to anticipating and overcoming the challenges he knows are ever-present. He realizes that he and his young son cannot survive another winter in their present location, so the two set out across what was once the Southeastern United States, largely following the highways. They aim to reach warmer southern climates and the sea in particular. Along the way, threats to the duo's survival create an atmosphere of sustained terror and tension.
The father coughs blood every morning and knows he is dying. He struggles to protect his son from the constant threats of attack, exposure, and starvation, as well as from what he sees as the boy's innocently well-meaning but dangerous desire to help the other wanderers they meet. They carry a pistol with two bullets, meant for suicide should it become necessary; the father has told the son to kill himself rather than be captured, although he fears that the boy will not do it when needed. The father struggles constantly with the knowledge that he will have to kill his son when they are captured to prevent him from suffering a more horrific fate, such as becoming a chained catamite held captive by a marauding band. The man and the boy encounter such things as a band of captives locked in a basement, their limbs gradually harvested by their captors for meat and a decapitated human infant being roasted on a spit. This only hardens the man's resolve.
In the face of all of these obstacles, the man and the boy have only each other (they are "each the other's world entire"). The man maintains the pretense, and the boy holds on to the real faith, that there is a core of ethics left somewhere in humanity. They repeatedly assure one another that they are (among) "the good guys," who are "carrying the fire."
In the end, having brought the boy south after extreme hardship but without finding the salvation he had hoped for, the father succumbs to his illness and dies, leaving the boy alone on the road. Three days later, however, the grieving boy encounters a man who has been tracking the father and son. This man, who has a wife and two children of his own, invites the boy to join his family. The passing mention of one child being a daughter implies that an eventual adolescent pairing for the boy is possible, the first and only ray of hope given in the storyline regarding the future of humanity. The narrative's close also suggests that the wife is a God-fearing and compassionate woman, who treats the boy well, a resolution that vindicates the dead father's determination to stay alive and keep moving as long as possible.
Also, apparently its being made into a movie:
http://www.filmschoolrejects.com/news/a-first-look-at-cormac-mccarthys-the-road.php
Some pictures there, if you need visuals
The Road follows a man and a boy, father and son, journeying together for many months across a desolate, post-apocalyptic landscape, some years – the period of time almost the same as the age of the boy – after a great, unexplained cataclysm. Civilization has been destroyed, and most species have become extinct. The sun is obscured by deep, dark clouds, and the climate has been altered radically. Plants do not grow. Humanity consists largely of bands of cannibals, their food-source captives, and refugee-travelers who scavenge for food. Remnants of corpses are seldom seen.
Ash covers everything; it is in the atmosphere, it obscures the sun and moon, and the two travelers breathe through improvised masks. Plants and animals are apparently all dead (dead wood for fires is plentiful), and the rivers and oceans are seemingly empty of life. Very rarely do the man and boy encounter any sign of non-human life.
The boy's mother, pregnant with him at the time of the cataclysm, was overwhelmed by the desperate and apparently hopeless situation and has committed suicide some time before the story begins. Her explanation, offered by her as a pragmatic view, was that they would all be raped, killed and then eaten, and that there was no hope left for a different fate. She welcomes death with open arms. The father however, although bitter, is determined to ensure the survival of their child, a source of hope. The man is literate, well-traveled, and knowledgeable about machinery, as well as woodcraft, and human anatomy. It is hinted that he might have once been "a doctor or something". He is alert, attentive and aware, and applies all he knows to anticipating and overcoming the challenges he knows are ever-present. He realizes that he and his young son cannot survive another winter in their present location, so the two set out across what was once the Southeastern United States, largely following the highways. They aim to reach warmer southern climates and the sea in particular. Along the way, threats to the duo's survival create an atmosphere of sustained terror and tension.
The father coughs blood every morning and knows he is dying. He struggles to protect his son from the constant threats of attack, exposure, and starvation, as well as from what he sees as the boy's innocently well-meaning but dangerous desire to help the other wanderers they meet. They carry a pistol with two bullets, meant for suicide should it become necessary; the father has told the son to kill himself rather than be captured, although he fears that the boy will not do it when needed. The father struggles constantly with the knowledge that he will have to kill his son when they are captured to prevent him from suffering a more horrific fate, such as becoming a chained catamite held captive by a marauding band. The man and the boy encounter such things as a band of captives locked in a basement, their limbs gradually harvested by their captors for meat and a decapitated human infant being roasted on a spit. This only hardens the man's resolve.
In the face of all of these obstacles, the man and the boy have only each other (they are "each the other's world entire"). The man maintains the pretense, and the boy holds on to the real faith, that there is a core of ethics left somewhere in humanity. They repeatedly assure one another that they are (among) "the good guys," who are "carrying the fire."
In the end, having brought the boy south after extreme hardship but without finding the salvation he had hoped for, the father succumbs to his illness and dies, leaving the boy alone on the road. Three days later, however, the grieving boy encounters a man who has been tracking the father and son. This man, who has a wife and two children of his own, invites the boy to join his family. The passing mention of one child being a daughter implies that an eventual adolescent pairing for the boy is possible, the first and only ray of hope given in the storyline regarding the future of humanity. The narrative's close also suggests that the wife is a God-fearing and compassionate woman, who treats the boy well, a resolution that vindicates the dead father's determination to stay alive and keep moving as long as possible.
Also, apparently its being made into a movie:
http://www.filmschoolrejects.com/news/a-first-look-at-cormac-mccarthys-the-road.php
Some pictures there, if you need visuals
ShadowLance- StoryTeller (PnP)
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Re: Seakyro by Night
The other influence is "Do Androids Dream of Electric Sheep?", which the movie Blade Runner was roughly based on:
Do Androids Dream of Electric Sheep? takes place in 1992 (2021 in later editions), years after the radioactive fallout of World War Terminus destroyed most of Earth. The U.N. encourage emigration to off-world colonies, in hope of preserving the human race from the terminal effects of the fallout. One emigration incentive is giving each emigrant an “andy” — a servant android.
The remaining populace live in cluttered, decaying cities wherein radiation poisoning sickens them and damages their genes. All animals are endangered; owning and caring for one is a distinctively human empathic response, a civic virtue, and a social status symbol, per the animal's rarity. They are bought and sold as priced in “Sidney's Catalog” — which includes extinct species, marked “E”, and currently unavailable animals, marked in italic text and at the last price paid. People who cannot afford a real animal buy an electric animal for the sake of social status. The protagonist, Rick Deckard, owned a sheep, but it died of tetanus, and he replaced it with an electric sheep, thus maintaining his illusion of animal ownership.
Do Androids Dream of Electric Sheep? takes place in 1992 (2021 in later editions), years after the radioactive fallout of World War Terminus destroyed most of Earth. The U.N. encourage emigration to off-world colonies, in hope of preserving the human race from the terminal effects of the fallout. One emigration incentive is giving each emigrant an “andy” — a servant android.
The remaining populace live in cluttered, decaying cities wherein radiation poisoning sickens them and damages their genes. All animals are endangered; owning and caring for one is a distinctively human empathic response, a civic virtue, and a social status symbol, per the animal's rarity. They are bought and sold as priced in “Sidney's Catalog” — which includes extinct species, marked “E”, and currently unavailable animals, marked in italic text and at the last price paid. People who cannot afford a real animal buy an electric animal for the sake of social status. The protagonist, Rick Deckard, owned a sheep, but it died of tetanus, and he replaced it with an electric sheep, thus maintaining his illusion of animal ownership.
ShadowLance- StoryTeller (PnP)
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Re: Seakyro by Night
Made this for fun. Inspiration is Hong Kong streets, tons of glowing neon street signs bombarding you from everywhere.
https://2img.net/r/ihimizer/img387/3682/skylineroughl.jpg
https://2img.net/r/ihimizer/img387/3682/skylineroughl.jpg
ShadowLance- StoryTeller (PnP)
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Re: Seakyro by Night
Also, on the list of npcs I have (decent) pics. Just googled to give you an idea.
ShadowLance- StoryTeller (PnP)
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